Experimenting with instanced grass. In this case, there is just one grass-blade model randomized with scale and rotation. Looks like it would be better if there were additional differing blades modeled and then randomized. I'm using the
Sunsky plug-in by
Denis Pontonnier for the environment and lighting.
For the basic grass setup, see this Lightwave 3D tutorial:
LightWave Controlling Instances with Weight Maps Tutorial
The first render is using an evening sun simulation.
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Instanced Grass in the Evening |
The second render is using a morning sun simulation.
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Instanced Grass in the Morning |
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